General overview of the texturing processĪpplying materials and textures is one of the most important stages in my workflow. Using different methods to create different aspects of the model Objects that are located in the middle of pictures, in the background or that do not require too much attention, I do as low poly models. I pay a lot of attention to such objects and usually I do them with hard surface technique. Objects that are located closer to the camera I do more complex. Usually, to save my computer memory or render time, I try to divide objects into two types, depending on their location and destination. I only really use this when needed though. Also, I often use a hard surface modeling method using modifiers such as TurboSmooth or MeshSmooth that allow you to create more complex objects or more smooth and natural surface. I like this polygonal modeling method because it allows you to control every point, edge or polygon on your object. In most cases, I start the modeling process with a simple primitive object - like a box, cylinder, sphere, or plane, and after that, I convert them into Edit Poly and start to play with their forms. A lonely girl standing in an old train station platform after a rainy day brings these emotions to the mind, yet the morning sunshine brings hope that soon we'll be close to everything that we love.įor modeling I used 3ds Max. With this image I've tried to capture those feelings of missing everything that is important to you. Probably everyone has this feeling when you are far away from home, family, friends, and far from the place where you live and from everything that you love and care about. She misses her parents quite a lot because she can't visit them very often. Her parents live very far away in Siberia, and as the distance is pretty huge, she has to travel a long way to get there. Andrew Averkin gives us a detailed walk through the processes behind his amazing image Far Away from Home
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